๐ช๐ต๐ฎ๐ ๐ถ๐ ๐๐ผ๐ผ๐ฑ ๐๐ฒ๐๐ถ๐ด๐ป?
Just by asking, youโre admitting something crucial: bad design exists. Most people donโt notice good design. But bad design? You feel it โ like a stone in your shoe.
And thatโs the problem. Try explaining the difference to anyone who didnโt study design, and youโll sound like youโre talking about wine tasting or modern art. Maybe thatโs why so many designers end up writing manifestos about it.
Theyโre all captured on Design Manifestos brilliant website, well worth a read. Not for easy answers, but because it reminds you of something fundamental: good design is never static. It changes as people change. It evolves with culture, technology, expectations.
I started writing a list of what makes good designโฆ and it wouldnโt stop growing. Then it hit me: good design isnโt a checklist of virtues. Itโs always contextual. Without context, itโs justโฆ design.
Take the Togo sofa in our house. You know the one. Designed in 1973 by Michel Ducaroy โ soft, low, foam-only, no frame. A classic. For a young family, itโs brilliant. My kids have climbed it, jumped on it, turned it into pirate ships and forts. Itโs lived a hundred lives.
But when my elderly neighbours visit? They look at it like itโs a trapdoor. Lovely to get into, hell to get out of. Same sofa, same designโฆ one moment itโs genius, the next, a menace.
Or door handles. Everyone loves a sleek pull handle โ until you meet one on a push door. Suddenly, that elegant form becomes a usability fail. Not because itโs ugly โ but because itโs wrong.
And thatโs the point: thereโs no universal good. Good design is good for something, someone, somewhere. Not golden rules carved in stone. Itโs a mindset. A question you keep asking.
Design doesnโt live in a vacuum. Good design asks: for whom, when, where, and why? Itโs not just about being good. Itโs about being right โ for the time, place, person, and purpose.
Thatโs why the best design doesnโt start with taste or trends. It starts with questions.
So hereโs my list. Or rather, a starting point. Not gospel โ itโs alive, shifting as the world does. Just like good design should.
๐๐ผ๐ผ๐ฑ ๐๐ฒ๐๐ถ๐ด๐ปโฆ (๐ถ๐ป ๐ป๐ผ ๐ฝ๐ฎ๐ฟ๐๐ถ๐ฐ๐๐น๐ฎ๐ฟ ๐ผ๐ฟ๐ฑ๐ฒ๐ฟ)
is honest
is unobtrusive
is understandable
is communicative
is empathetic
is inclusive
is accessible
is usable
is affordable
is functional
is practical
is useful
is frictionless
is intuitive
is responsive
is adaptable
is scalable
is meaningful
is emotional
is connecting
is delightful
is beautiful
is persuasive
is story-driven
is seductive
is transformational
๐ถ๐ ๐ฐ๐ผ๐ป๐๐ฒ๐
๐๐๐ฎ๐น
is sustainable
is enduring
is cultural
is differential
is strategic
is commercial
is tactical
is efficient
is timeless
is a competitive advantage
๐๐๐ฒ๐ฟ๐๐ผ๐ป๐ฒโ๐ ๐ด๐ผ๐ ๐ฎ๐ป ๐ผ๐ฝ๐ถ๐ป๐ถ๐ผ๐ป ๐ผ๐ป ๐ด๐ผ๐ผ๐ฑ ๐ฑ๐ฒ๐๐ถ๐ด๐ป. ๐ช๐ต๐ฎ๐โ๐ ๐๐ผ๐๐ฟ๐?
Add to my list. Or argue with it. Or write your own.